LOADING ...

civilization vi's posts - English uPOST

Luke Plunkett Luke Plunkett Dec 03, 2019. 11 comments

Civilization VI Bug Crashes Game Unless You Declare War

Civilization VI Bug Crashes Game Unless You Declare War

There’s a bug affecting the Switch version of Civilization VI at the moment that’s causing the game to crash just before the player claims victory, and the current solution is maybe not the most ideal for anyone with a pacifist’s approach to the game.

This Reddit thread (via Eurogamer), beginning with one person complaining about the crash, quickly turns into a group therapy session as others...

11 Comments

Luke Plunkett Luke Plunkett Nov 22, 2019. 15 comments

Civilization VI On PS4 And Xbox One Works, It's Fine

Civilization VI On PS4 And Xbox One Works, It's Fine

I’m not here to review Civilization VI again , or its two expansions . I’ve done that already. What I am here today to tell you is that all that stuff is now available on PS4 and Xbox One, and against my best instincts and predictions, it’s absolutely fine.

Prior to playing, and as someone who hadn’t tried the already-out Switch version of this game , I’d have thought this premise insane....

15 Comments

Luke Plunkett Luke Plunkett Sep 11, 2019. 16 comments

Uh, Civilization VI Has A Battle Royale Mode Now

Uh, Civilization VI Has A Battle Royale Mode Now

While this might sound like a very late April Fool’s joke, it’s not. Turn-based strategy juggernaut Civilization VI now has its very own battle royale mode, called Red Death.

Instead of just slapping some new rules into the existing game, Red Death is a custom multiplayer scenario that has new factions, characters and new-ish units. Set in the apocalypse, you’ll be playing as one of these new...

16 Comments

Luke Plunkett Luke Plunkett May 20, 2019. 4 comments

Another Civilization Wonder Built In Front Of The Real Thing

Another Civilization Wonder Built In Front Of The Real Thing

Civ fans have a bit of a thing where they like to build in-game wonders in front of the actual wonder , and the latest to achieve the feat is not_today_trebeck, who beat the AI to the punch at Mayan ruins of Chichen Itza.

Like Oxford, the game’s depiction of the wonder is a little condensed , focusing on just a single structure rather than the whole thing. In this case, it’s the great Temple...

4 Comments

Luke Plunkett Luke Plunkett Apr 08, 2019. 16 comments

Civilization Artist Gets Civ VI Looking Like Civ V

Civilization Artist Gets Civ VI Looking Like Civ V

I think Civilization VI looks amazing , but its slightly cartoony visuals—especially when it comes to the environments—may not be for everyone. If that’s you, and you prefer the more muted colour palette of Civilization V, then today you are in luck.

As PCGamesN report, Brian Busatti was an art director on Civ VI, and was recently challenged by his colleagues to try and completely convert the...

16 Comments

Luke Plunkett Luke Plunkett Apr 03, 2019. 15 comments

Civilization VI Saves Games Now Across Both The PC And Nintendo Switch

Civilization VI Saves Games Now Across Both The PC And Nintendo Switch

Microsoft does something similar with its Xbox/PC multiplatform releases, but for some reason this sounds a lot cooler to me: you can now play a game of Civilization VI on your PC, save it, quit, pick up your Switch and keep right on playing the same game.

Summoning the will to save your game and shut it down can be tough, so strong is Civ’s “One More Turn” appeal, but knowing that even if I...

15 Comments

Luke Plunkett Luke Plunkett Feb 21, 2019. 18 comments

Behold, The Mother Of All Civilization VI Canals

Behold, The Mother Of All Civilization VI Canals

I’ve written before about how canals are very much a thing in Civilization, but the latest expansion for Civilization VI kicks this up to a whole new level.

The Quaint Obsession With Civilization's Canals

For as long as the series has existed, there have been few things as satisfying in Civilization as…

Read more Read

In Gathering Storm , the traditional idea of a Civ canal—a city that bridges...

18 Comments

Luke Plunkett Luke Plunkett Feb 20, 2019. 21 comments

Civilization Has Helped Me Feel Slightly Less Terrible About Climate Change

Civilization Has Helped Me Feel Slightly Less Terrible About Climate Change
Your browser does not support HTML5 video tag.Click here to view original GIFThe giant flood barrier you see here looks a lot cooler in this trailer than it does in the game.

A large part of my day involves sitting on Twitter watching news break, and so a large part of my day is spent surrounded by people justifiably freaking out over climate change news. It’s depressing as hell, but help has...

21 Comments

Luke Plunkett Luke Plunkett Feb 14, 2019. 23 comments

Civilization VI: Gathering Storm: The Kotaku Review

Civilization VI: Gathering Storm: The Kotaku Review

For Civ fans, the future has been set in stone since October 2016: no matter how good Civilization VI was at launch, it wouldn’t be done until it had gotten two expansions. Well, now it’s got them.

Building on the contentintroduced in 2018's Rise & Fall , and adding a whole raft of its own new features, Gathering Storm radically transforms the way Civilization VI plays, going well beyond the...

23 Comments

Jason Schreier Jason Schreier Nov 17, 2018. 21 comments

Civilization VI Runs Well On Switch But Is Missing Some Features

Civilization VI Runs Well On Switch But Is Missing Some Features

Today, Civilization VI comes to Switch, which means two important things. One is that you can now play an incredible strategy game anywhere you’d like. The second is that Gandhi now qualifies for Smash.

The good news is that the game seems to run great. I’ve tested out a few matches and while it takes some time to adjust to the controls, the performance is smooth. There are no severe loading...

21 Comments

Heather Alexandra Heather Alexandra Sep 14, 2018. 24 comments

All The Ports Announced Today For Nintendo Switch

All The Ports Announced Today For Nintendo Switch

The Nintendo Switch continues to be a powerhouse console for ports. From Final Fantasy to Katamari Damacy, here’s all of the new ports that we announced during tonight’s Nintendo Direct.

New Super Mario Bros U Deluxe

New Super Mario Bros U is some good Mario. The Switch port adds Nabbit, who doesn’t take damage and Peachette, who can double jump like a boss. You can enjoy all the platforming...

24 Comments

Jason Schreier Jason Schreier Sep 07, 2018. 21 comments

Delayed Nintendo Direct Leads To Some Oddly Delivered Switch Announcements

Delayed Nintendo Direct Leads To Some Oddly Delivered Switch Announcements

Every big video game publisher plans out their marketing announcements meticulously, juggling dozens of bureaucratic balls every time it’s time for a new trailer or press release. When something interrupts those plans—like, say, Nintendo postponing a planned Nintendo Direct—weird things can happen. Like three oddly delivered Switch announcements including Final Fantasy XV (Pocket Edition) and...

21 Comments

Luke Plunkett Luke Plunkett May 23, 2018. 9 comments

Civilization VI Madman Builds 34 Wonders In One City

<i>Civilization VI </i>Madman Builds 34 Wonders In One City

Last month, dadabouin went and did something I’ve never seen accomplished in Civilization VI before: he built 34 wonders in the one city, arranged in a way that has me thankful Civ VI doesn’t have Independence Day’s landmark-destroying aliens in its faction lineup.

Before you ask how it was done, yes, some editing was required. Using FireTuner—a set of editing tools hidden in Civ VI’s...

9 Comments

Luke Plunkett Luke Plunkett May 12, 2018. 6 comments

Civilization VI Got A Few Updates Today

<i>Civilization VI </i>Got A Few Updates Today

Civilization VI’s Spring Update (the game likes to do things in seasons) is now live, and while many of the changes it brings are just tweaks to various dials and figures, there are a few welcome new additions in there as well.

The best is how joint wars now work, with players able to ask friends to jump into a war that they’re already fighting, instead of simply being restricted to teaming up...

6 Comments

Nathan Grayson Nathan Grayson Mar 19, 2018. 16 comments

Fans Discover Game-Changing Typo In Civilization VI's Code

Fans Discover Game-Changing Typo In <i>Civilization VI</i>'s Code

Religion has been a powerful motivating force throughout human history, but some Civilization VI AIs are a little too into religion, at the expense of, well, pretty much everything else. It’s a real bug, and it’s all because of a typo.

Earlier this week, a Something Awful thread pointed to a bizarre irregularity in Civilization VI’s code: In some instances concerning AI civilization leaders’...

16 Comments

Ethan Gach Ethan Gach Mar 01, 2018. 18 comments

This Week In The Business: "Less Poking, More Stroking"

This Week In The Business: "Less Poking, More Stroking"

QUOTE | “My motto is less poking, more stroking.” - Funomena CEO Robin Hunicke addressing the problem of the “power grip” configuration in VR controllers like Vive and how there needs to be a more relaxed, finesse or “precision grip.”

QUOTE | “In a way, The Last of Us really got us thinking about systems.” - Naughty Dog designer Matthew Gallant talking about the impact that working on Last of...

18 Comments

Luke Plunkett Luke Plunkett Feb 17, 2018. 18 comments

Civilization VI City Has Over Two Billion People

<i>Civilization VI</i> City Has Over Two Billion People

Used to be that if you got a population of over 20 you had a big city in Civilization. That was until Civ VI came along and changed everything.

Civilization VI: The Kotaku Review

The trouble with reviewing a Civilization game is that they’re always good.

Read more Read

One of the new game’s features is that many of the districts you can build will share their benefits with neighbouring cities....

18 Comments

Luke Plunkett Luke Plunkett Feb 17, 2018. 18 comments

Civilization VI Update Makes Some Much-Needed Changes

<i>Civilization VI</i> Update Makes Some Much-Needed Changes

A very big update is out for Civ VI today (the first major one since launch), which among other things adds a lot more useful tips to the UI, makes the AI actually upgrade its military units and lets you rename cities.

Civilization VI: The Kotaku Review

The trouble with reviewing a Civilization game is that they’re always good.

Read more Read

One of my only complaints from my review were some...

18 Comments

Luke Plunkett Luke Plunkett Feb 17, 2018. 19 comments

19 Comments

Luke Plunkett Luke Plunkett Feb 08, 2018. 11 comments

Civilization VI: Rise and Fall: The Kotaku Review

<i>Civilization VI: Rise and Fall</i>: The <i>Kotaku </i>Review

It took Civilization V two full expansions to become the classic it’s regarded as today . Civilization VI is halfway there.

Civilization VI: The Kotaku Review

The trouble with reviewing a Civilization game is that they’re always good.

Read more Read

While my 2016 review of Civ VI was glowing , it did come with the historical reservation that Civilization games are so big, and their design...

11 Comments

Language